- kudos:

Kiddo learned what a bulletin board is from Stardew Valley’s quest mechanic and made one out of construction paper for asking for help with things around the house.

more unfinished thoughts on games and living one's values

- kudos:

A couple of weeks ago, I wrote about buying a copy of Lotus Dimension, an indie TTRPG that encourages players to find non-violent solutions to problems. I haven’t made my way through the whole rulebook yet—I’ve been busy, and frankly, it’s a bit dense. It’s a bit crunchier than I would have expected from an indie TTRPG focused on an interesting premise, and I’m frankly not sure if it will live up to my initial excitement.

unfinished thoughts on games and living one's values

- kudos:

After several years of having it vaguely on my wish list (ever since Cory Doctorow’s post about it on Boing Boing), I finally picked up a copy of Lotus Dimension, a tabletop roleplaying game with an intentional emphasis on resolving problems through non-violence. I’ve been reading a lot on non-violence lately, and even though I still have a lot to learn, I’ve been asking recently whether a commitment to non-violence in real life would be incompatible with enjoying games where violence is one of the key ways to achieve victory.

- kudos:

Using the Stardew Valley soundtrack as a chores anthem seems to get kiddo more excited (or at least less resentful) about helping out around the house.

- kudos:

It has been a long week, and tomorrow is looking just as long, but it’s been a beautiful Sunday that I plan to cap off with the new videos from the French train nerd YouTube channels I subscribe to and maybe even some Stardew Valley.

- kudos:

There are certainly overblown claims about games and learning, but I don’t know if I’ve seen my kid less failure-averse than when playing Mario Kart or more willing to read than when trying Stardew Valley.