Pete and Sarah were mainstays of my Mormon experience growing up. Their oldest—a famously rowdy boy with several rowdy younger brothers—was present on the Sunday when I was introduced in children’s classes as a newcomer to the congregation. When I outgrew children’s classes and made my way to youth Sunday School, Pete was our teacher for a while—the kind of teacher who tried to suppress a giggle (and usually unsuccessfully) whenever the word “ass” (especially “dumb ass”) appeared in the KJV.
Twice this month already I’ve written about whether and how to try to play according to one’s values in games. Both posts have been inspired by Lotus Dimension, a TTRPG that explicitly encourages finding nonviolent solutions to in-game problems. In my first post, I expressed interest in the game because it “allow[s] and encourage[s] other paths to vidtory.” In my second, though, I wondered whether that were good enough: “Is ethical behavior in a game because the system of the game rewards that behavior truly ethical?
A couple of weeks ago, I wrote about buying a copy of Lotus Dimension, an indie TTRPG that encourages players to find non-violent solutions to problems. I haven’t made my way through the whole rulebook yet—I’ve been busy, and frankly, it’s a bit dense. It’s a bit crunchier than I would have expected from an indie TTRPG focused on an interesting premise, and I’m frankly not sure if it will live up to my initial excitement.
I was already enjoying the actual play podcast Worlds Beyond Number, but once the phrase “pro bono rules lawyer” was uttered, I knew I was totally in.
After several years of having it vaguely on my wish list (ever since Cory Doctorow’s post about it on Boing Boing), I finally picked up a copy of Lotus Dimension, a tabletop roleplaying game with an intentional emphasis on resolving problems through non-violence. I’ve been reading a lot on non-violence lately, and even though I still have a lot to learn, I’ve been asking recently whether a commitment to non-violence in real life would be incompatible with enjoying games where violence is one of the key ways to achieve victory.
This is a fun glimpse at the humble beginnings of one of my favorite TTRPGs. I’m trying to get a new solo Starforged campaign off the ground right now, and it seems like this is an appropriate time to do so. link to ‘Celebrating Five Years Of Ironsworn’
This afternoon, a DM let me use a firbolg’s “Speak with Beast and Leaf” ability to turn some stolen green onions into a thief detector. Not sure it’s supposed to work that way, but it was still D&D at its best.
I recently finished a relisten of my favorite Star Wars actual play podcast, and now I want to start a Star Wars FATE game.
Very interesting! I know some critics will describe this as a morally panicked response, but I disagree. I think it’s smart to ask how AI will affect human creators and for companies/communities like Paizo to take principled stances. link to ‘Paizo bans AI-generated content to support ‘human professionals’ - The Verge’
One of kiddo’s library books right now is part comic and part choose your own adventure, all wrapped up in a solo TTRPG adventure. It’s a bit too old for her, but we’re both loving it.
Lots of respect for Paizo for doing this. I think my TTRPG future is more in rules-light, story-first indie titles, but if I want something more classic, I wouldn’t mind privileging Pathfinder. link to ‘Paizo Announces Own OGL Due to Dungeons & Dragons Controversy’
My reputation as an uncle is increasingly becoming associated with tabletop RPGs, and I’m not upset about that at all.
I think it would be dumb to name my next TTRPG character “John Mastodon,” but I’m not sure that will stop me.
It occurred to me this morning that one could build Tales from the Loop RPG characters based on Homestar Runner’s Teen Girl Squad, and now I really want to try it.
One of the highlights of this week’s family gathering was teaching my cousin’s kids to play the all-ages TTRPG Magical Kitties Save the Day. I didn’t make a firm commitment, but I did suggest we might be able to revisit our game sometime over Zoom.
This morning, I am remembering the officially Wendy’s-branded tabletop roleplaying game ‘Feast of Legends,’ which is preposterous but also seems like it could work if you really wanted it to.
Over the past few days, I’ve been relistening to the One Shot podcast’s October 2018 Kids on Bikes episodes (which starts here). There’s so much to love about this six-episode series. I remembered enjoying the characters and the players, but it wasn’t until this morning that I remembered the perfect moment where one player describes the biblical Jacob as “history’s best angel fighter” and summons him to help a science teacher fight off a terrifying seraphim (which I promise makes sense in context).
This summer has been a good one for getting back into tabletop roleplaying. I played a lot of the Wizards of the Coast Star Wars RPG in middle and high school and have been spending most of my life since then wishing that I were still that involved with RPGs. I’ve compensated some by listening to actual play podcast: Total Party Kill rotates through several great D&D campaigns, the original Fantasy Flight Star Wars run of Campaign is so good that I’m listening to it a second time, and Penny Arcade’s Tales from the Loop campaign blew my mind when I listened to it a few months ago.
Kiddo and I are getting back into the “Magical Kitties Save the Day” TTRPG, and she keeps asking me when we can play next. Feels like a win!
The title of this post is a bit misleading. My wife and I aren’t really big on “Parent’s Day” celebrations: Years of Latter-day Saint “all women are mothers” (read: motherhood is the most important part of womanhood) Sunday services grated on us during our years of infertility, and even now that we are parents (and aren’t practicing Latter-day Saints—though my current denomination certainly isn’t immune from a cringeworthy celebration of parents either), it’s just not a thing we do.
J’ai découvert un podcast sur le jeu de rôle en mileu Star Wars (que j’aime beaucoup) qui est en français canadien (dont j’essaie d’améliorer ma compréhension). Ça tombe bien !
I’m interested in this argument about Star Wars feeling like a TTRPG campaign setting. Throughout much of middle and high school, I played the Wizards of the Coast Star Wars TTRPG, and that made even the prequel movies beloved because they became a setting to explore rather than movies to be unsatisfied with.
link to ‘‘Obi-Wan Kenobi’ Is a Mashup of the Things That Make Up Star Wars’
Not really interested in the new Stranger Things, but it does make me want to get serious about a Tales from the Loop campaign (surtout avec le supplément « La France aux années 80»)
Would like to give teaching the kiddo French another try this summer and would be happy to receive advice. Have an app and some videos in mind—may also add some light TTRPG elements to efforts.
A fun article that reminds me of my plans to create a Cleric of Trickery based on George Smiley for an upcoming 5e campaign.
link to ‘Bugs Bunny’s Official D&D Character Sheet Is A 15th-level Illusionist | Boing Boing’
Big parenting milestone today: kid’s first tabletop RPG character. Glad that there are game designers with this young an audience in mind because it was already hard to wait for this age!
Thinking about how D&D has druids, bards, and magic potions and wondering if anyone has ever done an Astérix-themed campaign (or, preferably, actual play podcast).
Quick thought post-Mando and pre-TRoS: What Star Wars has given me a world in which to tell stories—not just movies. I played RPG campaigns that made the prequel trilogy look good, because the world held up even when the movies didn’t.
I had my information literacy and critical thinking students annotate the Wendy’s roleplaying game with comments about how it functions as a persuasive document, and the results are delightful.