I’ve posted a lot about TTRPGs and values recently, and I’ve heard good things about this game, so this is welcome news. link to “Indigenous TTRPG Coyote & Crow is free for today only - Polygon”
Pete and Sarah were mainstays of my Mormon experience growing up. Their oldest—a famously rowdy boy with several rowdy younger brothers—was present on the Sunday when I was introduced in children’s classes as a newcomer to the congregation. When I outgrew children’s classes and made my way to youth Sunday School, Pete was our teacher for a while—the kind of teacher who tried to suppress a giggle (and usually unsuccessfully) whenever the word “ass” (especially “dumb ass”) appeared in the KJV.
Twice this month already I’ve written about whether and how to try to play according to one’s values in games. Both posts have been inspired by Lotus Dimension, a TTRPG that explicitly encourages finding nonviolent solutions to in-game problems. In my first post, I expressed interest in the game because it “allow[s] and encourage[s] other paths to vidtory.” In my second, though, I wondered whether that were good enough: “Is ethical behavior in a game because the system of the game rewards that behavior truly ethical?
A couple of weeks ago, I wrote about buying a copy of Lotus Dimension, an indie TTRPG that encourages players to find non-violent solutions to problems. I haven’t made my way through the whole rulebook yet—I’ve been busy, and frankly, it’s a bit dense. It’s a bit crunchier than I would have expected from an indie TTRPG focused on an interesting premise, and I’m frankly not sure if it will live up to my initial excitement.
After several years of having it vaguely on my wish list (ever since Cory Doctorow’s post about it on Boing Boing), I finally picked up a copy of Lotus Dimension, a tabletop roleplaying game with an intentional emphasis on resolving problems through non-violence. I’ve been reading a lot on non-violence lately, and even though I still have a lot to learn, I’ve been asking recently whether a commitment to non-violence in real life would be incompatible with enjoying games where violence is one of the key ways to achieve victory.
I don’t know (or care) much about D&D worldbuilding, and I’m not going to let Hasbro off the hook for their OGL nonsense, but this was a fun movie, and I’m glad I finally got to watch it.
This is a fun glimpse at the humble beginnings of one of my favorite TTRPGs. I’m trying to get a new solo Starforged campaign off the ground right now, and it seems like this is an appropriate time to do so. link to ‘Celebrating Five Years Of Ironsworn’
🔗 linkblog: my thoughts on 'Paizo bans AI-generated content to support ‘human professionals’ - The Verge'
Very interesting! I know some critics will describe this as a morally panicked response, but I disagree. I think it’s smart to ask how AI will affect human creators and for companies/communities like Paizo to take principled stances. link to ‘Paizo bans AI-generated content to support ‘human professionals’ - The Verge’
Lots of respect for Paizo for doing this. I think my TTRPG future is more in rules-light, story-first indie titles, but if I want something more classic, I wouldn’t mind privileging Pathfinder. link to ‘Paizo Announces Own OGL Due to Dungeons & Dragons Controversy’
Over the past few days, I’ve been relistening to the One Shot podcast’s October 2018 Kids on Bikes episodes (which starts here). There’s so much to love about this six-episode series. I remembered enjoying the characters and the players, but it wasn’t until this morning that I remembered the perfect moment where one player describes the biblical Jacob as “history’s best angel fighter” and summons him to help a science teacher fight off a terrifying seraphim (which I promise makes sense in context).
🔗 linkblog: my thoughts on 'Jefferson St: Villain themed bar, restaurant, game club open | Lexington Herald Leader'
Looks like a fun local gaming pub. link to ‘Jefferson St: Villain themed bar, restaurant, game club open | Lexington Herald Leader’
This summer has been a good one for getting back into tabletop roleplaying. I played a lot of the Wizards of the Coast Star Wars RPG in middle and high school and have been spending most of my life since then wishing that I were still that involved with RPGs. I’ve compensated some by listening to actual play podcast: Total Party Kill rotates through several great D&D campaigns, the original Fantasy Flight Star Wars run of Campaign is so good that I’m listening to it a second time, and Penny Arcade’s Tales from the Loop campaign blew my mind when I listened to it a few months ago.
The title of this post is a bit misleading. My wife and I aren’t really big on “Parent’s Day” celebrations: Years of Latter-day Saint “all women are mothers” (read: motherhood is the most important part of womanhood) Sunday services grated on us during our years of infertility, and even now that we are parents (and aren’t practicing Latter-day Saints—though my current denomination certainly isn’t immune from a cringeworthy celebration of parents either), it’s just not a thing we do.
I’m interested in this argument about Star Wars feeling like a TTRPG campaign setting. Throughout much of middle and high school, I played the Wizards of the Coast Star Wars TTRPG, and that made even the prequel movies beloved because they became a setting to explore rather than movies to be unsatisfied with. link to ‘‘Obi-Wan Kenobi’ Is a Mashup of the Things That Make Up Star Wars’
Shut up and take my money! This is why itch is one of my favorite game-related places on the internet. link to ‘Tabletop Designers Rally to Support Trans Kids in Texas’
🔗 linkblog: just read 'Bugs Bunny's Official D&D Character Sheet Is A 15th-level Illusionist | Boing Boing'
A fun article that reminds me of my plans to create a Cleric of Trickery based on George Smiley for an upcoming 5e campaign. link to ‘Bugs Bunny’s Official D&D Character Sheet Is A 15th-level Illusionist | Boing Boing’