A couple of weeks ago, I wrote about buying a copy of Lotus Dimension, an indie TTRPG that encourages players to find non-violent solutions to problems. I haven’t made my way through the whole rulebook yet—I’ve been busy, and frankly, it’s a bit dense. It’s a bit crunchier than I would have expected from an indie TTRPG focused on an interesting premise, and I’m frankly not sure if it will live up to my initial excitement.
After several years of having it vaguely on my wish list (ever since Cory Doctorow’s post about it on Boing Boing), I finally picked up a copy of Lotus Dimension, a tabletop roleplaying game with an intentional emphasis on resolving problems through non-violence. I’ve been reading a lot on non-violence lately, and even though I still have a lot to learn, I’ve been asking recently whether a commitment to non-violence in real life would be incompatible with enjoying games where violence is one of the key ways to achieve victory.