Below are posts associated with the “meaningful games” tag.
on abstracting human life in games
Abstraction—and especially the abstraction of humans and their lives—has been on my mind a lot lately. It comes up in David Graeber’s Debt: The First 5,000 Years (though I need to read the print version so that I can take better notes—I have fond memories of the audiobook but can’t recall the exact details of his argument). It also comes up a lot in Jacques Ellul’s writing, which I’ve been consuming a lot of lately.
Jacques Ellul and Civilization VI
Okay, so I know that most of my long-form blogging for the past few months has touched on Jacques Ellul in some way, but I’m reading a lot of his work right now, and I wouldn’t keep referencing his work if I didn’t find it relevant in some way. I’m particularly pleased that Ellul’s writing is helping me revisit some ideas (and concerns) that I had over a decade ago, when I was applying to and then first beginning grad school.
📚 bookblog: ❤️❤️❤️❤️🖤 for Finite and Infinite Games: A Vision of Life as Play and Possibility, by James Carse
I bought this book well over a decade ago. Preparing for grad school, where I expected to study games and learning, I was fascinated by the idea of a work of philosophy that used games as its central metaphor. Well, it isn’t the easiest book to get through, so I made some progress and some notes (most of which missed the point) and then let it drop for a long time.
🔗 linkblog: The thing about the Kobayashi Maru'
The Kobayashi Maru scenario is one of the best things to come out of Star Trek, and this is one of the best takes on it I’ve read.
🔗 linkblog: Daybreak, a game about fighting climate change, is blindly optimistic - Polygon'
This is an interesting review of a game that I hadn’t heard of but am now intrigued by. I wouldn’t mind playing an overly optimistic game right now, but I also appreciate the central critique of the game in the review. I think there’s value in recognizing the tensions that prevent us from defeating these obstacles as (relatively) easily as we can in a game.