Below are posts associated with the “board games” tag.
🔗 linkblog: If You Like Mille Bornes, You’ll Love One Billion Users'
I wasn’t sure about a retheming of Mille Bornes for this game, but this post on design decisions was actually really reassuring.
wanting to play Keyforge
I’ve recently followed a couple of bots on Mastodon that promise to show “Random Magic: The Gathering Cards” or “Every Pokémon Card.” Following both of these reminds me how much I like trying to think through how the unique abilities of different cards (or miniatures, or whatever else) can be combined to win a game. The last time that I’ve really scratched that itch was when I was in grad school and got really into the X-Wing Miniatures Game. After spending a ton of money on the First Edition and realizing that I still wasn’t great at the game because I couldn’t be bothered to follow “the meta,” I got disillusioned when the Second Edition came out and made all my purchases semi-obsolete and the little skill I’d built up totally obsolete.
🔗 linkblog: New Catan game has overpopulation, pollution, fossil fuels, and clean energy'
Interesting! I haven’t been into Catan for years, but this could bring me back.
un souvenir ludique de Grenoble
Il existe à Grenoble un magasin des jeux nommé « Les contrées du jeu ». Il y a seize ans cette semaine, alors que j’habitais à Grenoble, j’y suis entré m’offrir le jeu « Wings of War ». J’ai toujours une carte de fidélité comme preuve de cette transaction :

Il n’y a rien de profond dans ce souvenir, mais j’ai beaucoup de petits souvenirs du temps que j’ai passé en France et en Suisse qui semble avoir une grande importance malgré cette manque de profondeur. Dans le cas de ce magasin, c’est peut-être que mes deux petites visites là-bas (la première pour trouver un jeu à acheter, la deuxième pour l’acheter) me semblent relier bien d’autres moments dans ma vie. Par exemple, c’était dans ce magasin que j’ai appris le mot « costaud » pour la première fois (pour décrire les avions dans le jeu qui demandaient plus d’effort pour abattre), et même si je ne prononce que rarement ce mot, c’est impossible de le faire sans penser à ce jeu.
🔗 linkblog: Daybreak, a game about fighting climate change, is blindly optimistic - Polygon'
This is an interesting review of a game that I hadn’t heard of but am now intrigued by. I wouldn’t mind playing an overly optimistic game right now, but I also appreciate the central critique of the game in the review. I think there’s value in recognizing the tensions that prevent us from defeating these obstacles as (relatively) easily as we can in a game.
🔗 linkblog: Terraforming Mars team defends AI use as Kickstarter hits $1.3 million - Polygon'
This is an interesting interview. I don’t think I’m sold on the defense—if anyone can afford to pay artists, the team behind Terraforming Mars can—but I do see how there’s more nuance here than my gut reaction to the headline. Still not pleased, though.
🔗 linkblog: Settlers of Catan Creator, Klaus Teuber, Has Passed Away'
Sad news! Catan hasn’t been my favorite for a while, but it helped introduce me to designer games, and I owe Teuber a lot for that.