Below you will find pages that utilize the taxonomy term “board games”
- kudos:
I often wonder if a “sandbox” board game is possible. Played 7 Wonders tonight, and it’s close: I so enjoyed playing that endgame scoring almost didn’t matter. It also made me want to finish Carse’s book on finite and infinite games.
🔗 linkblog: my thoughts on 'If You Like Mille Bornes, You’ll Love One Billion Users'
- kudos:I wasn’t sure about a retheming of Mille Bornes for this game, but this post on design decisions was actually really reassuring. link to “If You Like Mille Bornes, You’ll Love One Billion Users”
- kudos:
We picked up some of the Exploding Kittens-brand goofy party games for our upcoming big family Thanksgiving, and my inner board game snob is kind of offended at how actually fun they seem.
wanting to play Keyforge
- kudos:I’ve recently followed a couple of bots on Mastodon that promise to show “Random Magic: The Gathering Cards” or “Every Pokémon Card.” Following both of these reminds me how much I like trying to think through how the unique abilities of different cards (or miniatures, or whatever else) can be combined to win a game. The last time that I’ve really scratched that itch was when I was in grad school and got really into the X-Wing Miniatures Game.
🔗 linkblog: my thoughts on 'New Catan game has overpopulation, pollution, fossil fuels, and clean energy'
- kudos:Interesting! I haven’t been into Catan for years, but this could bring me back. link to “New Catan game has overpopulation, pollution, fossil fuels, and clean energy”
un souvenir ludique de Grenoble
- kudos:Il existe à Grenoble un magasin des jeux nommé « Les contrées du jeu ». Il y a seize ans cette semaine, alors que j’habitais à Grenoble, j’y suis entré m’offrir le jeu « Wings of War ». J’ai toujours une carte de fidélité comme preuve de cette transaction : Il n’y a rien de profond dans ce souvenir, mais j’ai beaucoup de petits souvenirs du temps que j’ai passé en France et en Suisse qui semble avoir une grande importance malgré cette manque de profondeur.
🔗 linkblog: my thoughts on 'Daybreak, a game about fighting climate change, is blindly optimistic - Polygon'
- kudos:This is an interesting review of a game that I hadn’t heard of but am now intrigued by. I wouldn’t mind playing an overly optimistic game right now, but I also appreciate the central critique of the game in the review. I think there’s value in recognizing the tensions that prevent us from defeating these obstacles as (relatively) easily as we can in a game. link to “Daybreak, a game about fighting climate change, is blindly optimistic - Polygon”
🔗 linkblog: my thoughts on 'Terraforming Mars team defends AI use as Kickstarter hits $1.3 million - Polygon'
- kudos:This is an interesting interview. I don’t think I’m sold on the defense—if anyone can afford to pay artists, the team behind Terraforming Mars can—but I do see how there’s more nuance here than my gut reaction to the headline. Still not pleased, though. link to ‘Terraforming Mars team defends AI use as Kickstarter hits $1.3 million - Polygon’
🔗 linkblog: my thoughts on 'Settlers of Catan Creator, Klaus Teuber, Has Passed Away'
- kudos:Sad news! Catan hasn’t been my favorite for a while, but it helped introduce me to designer games, and I owe Teuber a lot for that. link to ‘Settlers of Catan Creator, Klaus Teuber, Has Passed Away’
- kudos:
Scrabble’s fundamental flaw is that it tries to make language more discrete and managed than it ever has been or ever will be.
- kudos:
a-ha’s “The Living Daylights” came up on a playlist just now, and it made me want to play Axis and Allies. I received the game the same Christmas my brother received a CD of James Bond music, and the two will always be associated in my mind.
- kudos:
Besides explaining Star Wars stuff, one of the greatest perks of parenting is pulling out board games I haven’t played in years because kiddo wants to try them.
- kudos:
When I was a teenager, I would sometimes spend a weekend setting up Axis and Allies and then playing the better part of a whole game against myself. I got pretty good at opening moves this way, and I kind of wish I had the time to do this again once.
- kudos:
Trouble is a dumb game, and I will never own a copy, but if it kills some time with kiddo at Grandma and Grandpa’s when I’m too tired to play anything more imaginative, I guess that’s fine.