I love hearing from former students about the great and interesting things that they’re up to—and especially when something they learned in one of my classes helped them along the way. In my experience, former students who are up to great and interesting things would often be doing those things whether or not they had taken one of my classes, but I still appreciate feeling like my teaching contributed in some small way.
I’ve never been a fan of policing student behavior in my classes. I don’t take attendance, I’m pretty generous when it comes to late work and making up assignments, and I try to make participation in class something that’s organic rather than something structured and forced. In recent years, this hasn’t necessarily gone well. For example, the undergrad class I’m currently teaching has lousy attendance, and I struggle to get anyone except the 3-4 same voices to contribute to class discussions.
I keep a journal using the Day One app for macOS/iOS, and while I have some lingering concerns about platformizing (and even digitizing) my journaling, there are also some pretty neat aspects to using an app like this. First, it’s very easy to copy text from other electronic sources into the app, and that really helps me capture things that made an impression on me from day to day. Second, it’s also easy to search for, read, and even be reminded of old entries.
This isn’t the first article I’ve read comparing Q to an ARG, but I may still send it to my students next semester. I’m also interested in the book this comes from…
link to ‘Games, Mysteries, and the Lure of QAnon | WIRED’
Good article on an important subject. I may have to assign this to my students next semester!
link to ‘Why Race Is Still A Problem In Dungeons & Dragons’
Really leaning into ethics and justice elements of data science in my fall class, and I’m wondering how much pushback I’m going to get. I’ve taught about racism, sexism, and colonization in games in another class with very few complaints, but this feels different somehow.
I recently had students modify a “life simulation” as an exercise in examining the values embedded in games, and their collective rage that choosing to read a book increases the “loneliness” score is so satisfying.