This section of my website allows visitors to explore the research I've published and presented throughout my career.
Although they can be explored in rough chronological order below, it may be easier to explore my research by: overarching research projects; cross-cutting research topics; research methods I've used; co-authors I've worked with; or journals, books, and conferences I've published in or presented at.
When available, each entry includes an abstract or excerpt and a link to a PDF or preprint copy.
Where does all the money go? Free and paid transactions on TeachersPayTeachers.com
Online curricular marketplaces such as TeachersPayTeachers.com (TPT) are challenging conventional notions of curriculum, the professionalization of educators, and the exchange of capital in P-12 education. In this research note, we explore these issues by presenting an accounting of: (a) the size and scope of TPT, (b) the number of TPT resources being downloaded, and (c) the financial transactions associated with TPT educator-storefronts. Findings indicated that TPT hosted 4,018,173 classroom resources from 208,748 educator-sellers with 1.5 billion all-time downloads and $3.9 billion in total sales. 69% of all TPT downloads were of free materials. However, an overwhelming 81% of total TPT sales were attributed to the top 1% of educator-sellers (n = 1,524). TPT’s massive scope suggests it has introduced an important disruption in P-12 curriculum, with implications for the professionalization of educators. Furthermore, TPT’s unequal distribution of wealth across educator-sellers suggests disparities in the extent to which individual sellers are part of this disruption.
Differences between teacher-focused Twitter hashtags and implications for professional development
Twitter hashtags may serve as valuable means for teachers’ professional development. However, given the diversity of hashtag spaces and teacher needs, teachers must assess a given hashtag and compare it to their learning needs and preferences before determining whether it would be helpful. To support this reflection, I examine data associated with 60 Regional Educational Twitter Hashtags (RETHs) during the first six months of 2016 to begin describing the variety of teacher learning-focused Twitter spaces and make distinctions between them. My results indicate that these RETHs vary according to their relative focus on sharing, intimacy of personal connection, and volume of activity, each of which has implications for professional development. The dimensions resulting from this study may prove helpful for teachers, teacher educators, and hashtag coordinators.
Influences of game design and context on learners’ trying on moral identities
Games can invite players to try on moral identities, but players ultimately choose how to respond to this invitation. In this study, I explore how the design of a game and the context it is played in affect whether players tried on a moral identity when completing in-game actions. I interviewed seven students who had played an ethics game and asked what influenced their perception of the game’s ethical significance. After coding interview transcripts using an established framework of design and contextual features related to serious games, I found that environmental constraints, formal constraints, goals, and the game context all influenced whether students tried on moral identities during the game, suggesting a complicated relationship between player identity, game design, and game context.
Identifying multiple learning spaces within a single teacher-focused Twitter hashtag
The existing work on teacher-focused Twitter hashtags typically frames each hashtag as a single, unified phenomenon, thereby collapsing or erasing differences between them (and any resulting implications for learning). In this study, we conceived of teacher-focused hashtags as affinity spaces potentially containing subspaces distinguished by synchronous chats and other, asynchronous communication. We used computational methods to explore how participation differed in terms of content, interactions, and portals between these contexts within the #michED hashtag used by Michigan teachers. During the 2015–2016 academic year, #michED saw more non-chat activity than chat activity, and most participants only engaged in one mode of activity or the other. Participation during chats was associated with more replying as well as more socially-, affectively-, and cognitively-related content, suggesting a focus on social interaction. In contrast, non-chat participation was associated with more retweeting, mentioning, hyperlinks, and hashtags, suggesting a focus on content dissemination. These results suggest that different affinity spaces—and different literacy practices—may exist within the same hashtag to support different objectives. Teachers, teacher educators, and researchers should therefore be careful to make these distinctions when considering Twitter as a learning technology for teachers.
Approaches to Mormon identity and practice in the #ldsconf Twitter hashtag
In this paper, we document different expressions of Mormon identity and different approaches to Mormon practice within the #ldsconf Twitter hashtag. In particular, we examine #ldsconf during two important events in the recent history of the Church of Jesus Christ of Latter-day Saints: the presidential transition from Thomas Monson to Russell Nelson in January 2018, and the Church’s formal acceptance of Nelson as Church president in April 2018. Our findings suggest that the #ldsconf hashtag allows for more expression of identity than formal Latter-day Saint contexts and that Twitter hashtags afford a ready audience for religious discussion in which no bounds are set on appropriate identity or practice.
Spam and educators’ Twitter use: Methodological challenges and considerations
Twitter and other social media have assumed important places in many educators’ professional lives by hosting spaces where new kinds of collegial interactions can occur. However, such spaces can also attract unwelcome Twitter traffic that complicates researchers’ attempts to explore and understand educators’ professional social media experiences. In this article, we define various kinds of spam that we have identified in our research on educators’ uses of Twitter. After providing an overview of the concept of spam, we evaluate the advantages and disadvantages of different approaches to addressing the presence of spam in educator-focused Twitter spaces. Then we suggest practical, holistic metrics that can be employed to help identify spam. Through secondary analyses of our past research, we describe the use of such metrics to identify and deal with spam in three specific cases. Finally, we discuss implications of spam and these suggested methods for teacher educators, instructional designers and educational technology researchers.
The fun of its parts: Design and player reception of educational board games
Although board, card, and other analog games can serve as useful educational technologies, little research exists to support teachers’ efforts in finding analog games that are pedagogically appropriate or likely to be well-received by their students. In this study, the authors retrieved data associated with 208 educational games from the crowdsourced website BoardGameGeek. They used this data to summarize players’ description of games into 15 themes, mechanics, and genres that can support teachers’ comparison and evaluation of analog educational games. They then analyzed how these design features influenced player reception of these games—as evidenced by game ratings on BoardGameGeek. To do this, they used two models: a hierarchical regression (features were nested within themes, mechanics, and genres categories) and a flat stepwise regression (features were all at the same level). Both analyses indicated that themes were parsimonious and significant predictors of game ratings, suggesting that the theme of an educational game may be an important consideration for teachers. The findings of this paper present helpful initial guidelines for teachers, teacher educators, and others interested in educational analog games; however, holistic evaluation of analog games and thorough consideration of their pedagogical potential are important.
Tweet, and we shall find: Using digital methods to locate participants in educational hashtags
Although researchers have discovered a great deal about who uses Twitter for educational purposes, what they post about, when they post and why they participate, there has so far been little work to explore where participants in educational Twitter contexts are located. In this paper, we establish a methodological foundation that can support the exploration of geographical issues in educational Twitter research. We surveyed 46 participants in one educational Twitter hashtag, #michED, to determine where they lived; we then compared these responses to results from three digital methods for geolocating Twitter users (human coding, machine coding and GPS coding) to explore these methods’ affordances and constraints. Human coding of Twitter profiles allowed us to analyze more participants with higher levels of accuracy but also has disadvantages compared to other digital—and traditional—methods. We discuss the additional insights obtained through geolocating #michED participants as well as considerations for using geolocation and other digital methods in educational research.
Strategies, use, and impact of social media for supporting teacher community within professional development: The case of one urban STEM program
This paper examines the use of social media to foster community connections within the MSU Urban Science, Technology, Engineering, and Mathematics (STEM) program. We describe the strategies employed by the program and the technologies employed by instructors to provide support, build community, and showcase learning. We highlight three particular tools used to foster community within the program: Facebook, websites and blogs, and Twitter and then use trace data from Twitter to demonstrate how social media fostered community within the program. We conclude with a description of implications for how social media is used to support community for future research and practice.
A taxonomy approach to studying how gamers review games
Background. Player-generated reviews of video games represent a large, rich, and under-explored source of data for exploring what makes for an effective game. Aim. We explore whether existing theory, in the form of a comprehensive gaming taxonomy, suitably captures the issues that players raise when they review games. Method. User-submitted game reviews were coded along the dimensions of the comprehensive gaming taxonomy to test the frequency of usage of each dimension. Results. We found some support for the use of the taxonomy, as four of nine taxonomy features were frequently present in game reviews. We also found support for other features of reviews not encapsulated by the Bedwell et al. (2012) taxonomy. Specifically, we found that players often reviewed video games: a) holistically; b) by comparing them to other games, game franchises, and other reviews; and c) by judging the value of games in terms of time, money, and effort. These results have implications for using game reviews for future research.
What the tech is going on with teachers’ digital teaching portfolios? Using the TPACK framework to analyze teachers’ technological understanding
Despite the growing popularity of digital teaching portfolios, research has remained focused on outcomes associated with making digital teaching portfolios instead of examining the ways in which they can effectively assess what teachers know, especially when it comes to educational technology. One barrier to using portfolios as a means of assessing teachers’ knowledge of technology is the lack of a guiding framework for characterizing teachers’ technology knowledge. In this paper, we propose that the Technological Pedagogical Content Knowledge (TPACK) framework is well-suited to study the knowledge (including technological knowledge) teachers represent in their digital teaching portfolios. We exemplify how the TPACK framework can guide a content analysis of digital teaching portfolios by analyzing 589 online portfolios created by teachers as the culminating assessment in their master’s studies. We conclude that the TPACK framework is helpful for analyzing the types of technological knowledge teachers may represent in portfolios but also acknowledge several important challenges.
28 days later: Twitter hashtags as 'just in time' teacher professional development
Researchers have argued that Twitter has potential to support high-quality professional development (PD) that can respond to teachers’ questions and concerns just in time and “on the spot.” Yet, very little attention has been paid to instances where Twitter has made just-in-time learning possible. In this paper, we examine one instance of timely professional development on Twitter, in which 3,598 users used an educational hashtag—#educattentats—to create a temporary affinity space supporting French teachers preparing to discuss recent terrorist attacks with their students. We describe this just-in-time PD by focusing on participants and modes of participation, the spread of the hashtag in its first hours and the growth and eventual decline of the hashtag over the course of 28 days. The results of this study suggest that #educattentats served effectively as just-in-time professional development for teachers. Implications for research and practice are discussed.
An investigation of State Educational Twitter Hashtags (SETHs) as affinity spaces
Affinity spaces are digital or physical spaces in which participants interact with one another around content of shared interest and through a common portal (or platform). Among teachers, some of the largest affinity spaces may be those organized around hashtags on Twitter: These spaces are public, largely unmoderated, and thriving, yet very little is known about them, especially those based in geographical areas such as American states. This paper examines these potential affinity spaces by providing the first large-scale study of them in the form of an examination of 47 State Educational Twitter Hashtags (SETHs). Collecting over 550,000 tweets over 6 months, our analysis focused on who is participating in SETHs, how active participants are, and when participation occurred. We found support for two of Gee’s tenets of affinity spaces, in particular many interactions through a shared portal. Though the content of tweets were not the focus, this study’s findings lend support to efforts to identify which particular SETHs will be best suited to subsequent analysis of their content and what times subsequent analysis might most productively focus on. We discuss implications for how we conceive of teacher professional development and suggest directions for future research focused on the content of tweets associated with SETHs.
For all intents and purposes: Twitter as a foundational technology for teachers
Twitter is increasingly accepted as an important educational technology and has been shown to serve a range of purposes. In fact, this variety suggests that Twitter has the potential to serve as a foundational technology: one capable of supporting teachers’ learning across multiple formal and informal contexts. To explore this possibility, we examined the purposes that Twitter serves in one educational technology graduate program. We collected over 9000 tweets containing any of 12 program-related hashtags and coded a sample of them to describe the purposes they served. This resulted in six themes: contribute to disciplinary conversation, engage with disciplinary conversation, build community, make connections with other communities, ask for and provide support, and unclear or irrelevant purpose. These themes—and the varied contexts they were associated with—suggest that Twitter serves as a foundational technology in this program and has the potential to do so in other educational communities.