Below are posts associated with the “TTRPGs” tag.
what is the correct monkey paw threshold?
One of the great “be careful what you wish for” stories is The Monkey’s Paw in which a family receives a magic item that grants wishes but discovers to their horror that all the wishes are granted in terrible, horrible ways. I can’t remember when I last read the story (though I’m confident I have—maybe in high school?), but monkey paw has stuck in my brain as the metaphor for this idea that wishes can go terribly, terribly wrong, so you really ought to think them through.
🔗 linkblog: AI Dungeon Master experiment exposes the vulnerability of Critical Role’s fandom'
Digital labor issues abound in the context of generative AI, but fan labor issues make me particularly angry.
Atomic Robo, the Book of Mormon, and Animal Man
I’ve blogged a fair amount over the past year or so about how ethics intersect with fiction. I’ve blogged about whether one should try to live by one’s values in TTRPGs and about my discomfort with the Star Wars franchise (which I otherwise love!) when I put it in tension with my aspirations toward non-violence. I think these are valuable questions (otherwise I wouldn’t publicly write on them), but whenever I write that sort of thing, I also worry that I’m overthinking things, that there’s a way to enjoy fiction without having to think through all of its ethical and moral ramifications.
🔗 linkblog: Legend in the Mist is ‘counter-D&D,’ a game where words are more powerful than numbers'
Love seeing this kind of narrative- and character-focused mechanic,
🔗 linkblog: Fantasy Morality - Existential Comics'
Good joke here—and one I may share with the students in my games and learning class next semester.
🔗 linkblog: Indigenous TTRPG Coyote & Crow is free for today only - Polygon'
I’ve posted a lot about TTRPGs and values recently, and I’ve heard good things about this game, so this is welcome news.
Pete, mint brownies, and two competing visions of Mormonism
Pete and Sarah were mainstays of my Mormon experience growing up. Their oldest—a famously rowdy boy with several rowdy younger brothers—was present on the Sunday when I was introduced in children’s classes as a newcomer to the congregation. When I outgrew children’s classes and made my way to youth Sunday School, Pete was our teacher for a while—the kind of teacher who tried to suppress a giggle (and usually unsuccessfully) whenever the word “ass” (especially “dumb ass”) appeared in the KJV. Somewhere in there, he served in congregational leadership; somewhere in there, they might have moved away before returning to Kentucky (my memories are fuzzy).
is the Mistborn Adventure Game the ethics TTRPG I've been looking for?
Twice this month already I’ve written about whether and how to try to play according to one’s values in games. Both posts have been inspired by Lotus Dimension, a TTRPG that explicitly encourages finding nonviolent solutions to in-game problems. In my first post, I expressed interest in the game because it “allow[s] and encourage[s] other paths to vidtory.” In my second, though, I wondered whether that were good enough: “Is ethical behavior in a game because the system of the game rewards that behavior truly ethical?” I’ve been continuing to think about these questions since writing both posts.
more unfinished thoughts on games and living one's values
A couple of weeks ago, I wrote about buying a copy of Lotus Dimension, an indie TTRPG that encourages players to find non-violent solutions to problems. I haven’t made my way through the whole rulebook yet—I’ve been busy, and frankly, it’s a bit dense. It’s a bit crunchier than I would have expected from an indie TTRPG focused on an interesting premise, and I’m frankly not sure if it will live up to my initial excitement. That said, I really ought to read through the rest of it before I come to any conclusions.
unfinished thoughts on games and living one's values
After several years of having it vaguely on my wish list (ever since Cory Doctorow’s post about it on Boing Boing), I finally picked up a copy of Lotus Dimension, a tabletop roleplaying game with an intentional emphasis on resolving problems through non-violence. I’ve been reading a lot on non-violence lately, and even though I still have a lot to learn, I’ve been asking recently whether a commitment to non-violence in real life would be incompatible with enjoying games where violence is one of the key ways to achieve victory.
🍿 movieblog: ❤️❤️❤️❤️🖤 for Dungeons & Dragons: Honor Among Thieves
I don’t know (or care) much about D&D worldbuilding, and I’m not going to let Hasbro off the hook for their OGL nonsense, but this was a fun movie, and I’m glad I finally got to watch it.
🔗 linkblog: Celebrating Five Years Of Ironsworn'
This is a fun glimpse at the humble beginnings of one of my favorite TTRPGs. I’m trying to get a new solo Starforged campaign off the ground right now, and it seems like this is an appropriate time to do so.
🔗 linkblog: Paizo bans AI-generated content to support ‘human professionals’ - The Verge'
Very interesting! I know some critics will describe this as a morally panicked response, but I disagree. I think it’s smart to ask how AI will affect human creators and for companies/communities like Paizo to take principled stances.