Below are posts associated with the “informal learning” topic.
The dark side of affinity spaces for teacher professional learning
The affinity space framework has proven useful for explaining and understanding teacher activity on social media platforms. In this study, we explore the ‘dark side’ of teacher affinity spaces by documenting a partisan teachers’ group on an alternative social media platform. We used a mix of a priori and emergent coding to analyse screenshots of posts and comments from a public teachers’ group and group administrators’ activity on the broader platform. Findings indicate that although the group administrators began with a focus on teachers, most participants were non-teachers with political (rather than professional) concerns about US education. Furthermore, administrators both freely engaged with political talking points in their activity outside the teachers’ group and allowed the broader platform culture—including conspiratorial thinking, explicit racism and out-group villainization—to seep in. We conclude by describing how these findings correspond with the key characteristics of an affinity space, including an overlapping of affinities, a lack of concern for professional qualifications, and influence from the broader platform. These findings provide an illustrative example of how teacher affinity spaces can drift from their stated intention within the larger platform context.
A different experience in a different moment? Teachers’ social media use before and during the COVID-19 pandemic
Teachers participate in professional learning activities to enhance their pedagogical knowledge and share best practices—and the increasing role of technologies in education, including social media, is shifting how this professional learning occurs. The COVID-19 pandemic provided an opportunity to consider the role of social media for professional learning. Using intensive longitudinal methods, we repeatedly surveyed 14 teachers’ use of social media both before and during the pandemic (N = 386 total responses). We found patterns in social media platforms uptake and their purposes, but teachers’ use of social media was largely idiosyncratic. Also, teachers demonstrated notable shifts in social media use after the pandemic started; multilevel models indicated that teachers were more likely to use social media to connect and share, especially, as well as learn and follow, compared with before the pandemic. Higher levels of COVID-19-related family stress were also associated with more use of social media to find materials.
Gab, Parler, and (mis)educational technologies: Reconsidering informal learning on social media platforms
‘Alternative’ social media platforms like Parler and Gab—on which hate speech and conspiracy theories often exist unchecked—present an opportunity for instructional designers and other education professionals to revisit assumptions about informal learning on social media. Employing a conceptual framework that distinguishes education from miseducation, we use these controversial platforms to argue that educators should more fully consider: 1) the miseducation happening in learning spaces, 2) how the design of educational technologies may amplify miseducation, and 3) the importance that formal education resist miseducation.
Academic, social, and cultural learning in the French #bac2018 Twitter hashtag
Despite the continued use of social media in educational contexts, there remains skepticism about whether platforms like Twitter can actually contribute to learning. In this paper, we argue that such skepticism is based on an overly narrow conception of learning that focuses on academic performance and disregards other manifestations. To advance this argument, we document use of the #bac2018 Twitter hashtag in the month leading up to the 2018 baccalauréat exams (the “bac”), which are significant not only for their role in the French educational system but also for their connections with broader French society and culture. We found that participants engaged in sharing notes; slacking, doubting, and fearing; requesting retweets; preferring topics; complaining; connecting with bac heritage and experience; joking; and showing awareness of time. In keeping with the significance of the bac, we found that these practices within the #bac2018 hashtag were associated with not only academic learning but also social and cultural practices that are significant despite their absence from any formal curriculum. These findings underline the complexity and richness that characterizes learning—especially in digital contexts.
The influence of policy and context on teachers' social media use
Research on teachers’ use of social media has typically assumed that it is a) driven by a need for professional learning and b) best understood in terms of individual motivations. In this study, we use a dataset of nearly 600,000 tweets posted to one or more of 48 Regional Educational Twitter Hashtags associated with 44 U.S. states. To explore the influence of local contextual factors on hashtag- and account-level activity in these hashtags, we use an analytic approach heretofore uncommon in social media-focussed education research: generalised linear and multilevel modelling. At the hashtag level, higher numbers of teachers within a state, proportions of students receiving subsidised meals, student-to-teacher ratios, and amounts of state spending per child are associated with more activity within a regional hashtag; by contrast, more left-leaning state governments and citizenries are associated with less activity. At the account level, more experienced accounts and accounts in more right-leaning states contribute more tweets to these hashtags. These findings reinforce established understandings of Twitter as a site for teacher learning; however, they also underline the importance of acknowledging other important purposes of teachers’ Twitter use, including receiving emotional support and engaging in activism.
Influences of game design and context on learners’ trying on moral identities
Games can invite players to try on moral identities, but players ultimately choose how to respond to this invitation. In this study, I explore how the design of a game and the context it is played in affect whether players tried on a moral identity when completing in-game actions. I interviewed seven students who had played an ethics game and asked what influenced their perception of the game’s ethical significance. After coding interview transcripts using an established framework of design and contextual features related to serious games, I found that environmental constraints, formal constraints, goals, and the game context all influenced whether students tried on moral identities during the game, suggesting a complicated relationship between player identity, game design, and game context.
Identifying multiple learning spaces within a single teacher-focused Twitter hashtag
The existing work on teacher-focused Twitter hashtags typically frames each hashtag as a single, unified phenomenon, thereby collapsing or erasing differences between them (and any resulting implications for learning). In this study, we conceived of teacher-focused hashtags as affinity spaces potentially containing subspaces distinguished by synchronous chats and other, asynchronous communication. We used computational methods to explore how participation differed in terms of content, interactions, and portals between these contexts within the #michED hashtag used by Michigan teachers. During the 2015–2016 academic year, #michED saw more non-chat activity than chat activity, and most participants only engaged in one mode of activity or the other. Participation during chats was associated with more replying as well as more socially-, affectively-, and cognitively-related content, suggesting a focus on social interaction. In contrast, non-chat participation was associated with more retweeting, mentioning, hyperlinks, and hashtags, suggesting a focus on content dissemination. These results suggest that different affinity spaces—and different literacy practices—may exist within the same hashtag to support different objectives. Teachers, teacher educators, and researchers should therefore be careful to make these distinctions when considering Twitter as a learning technology for teachers.
Spam and educators’ Twitter use: Methodological challenges and considerations
Twitter and other social media have assumed important places in many educators’ professional lives by hosting spaces where new kinds of collegial interactions can occur. However, such spaces can also attract unwelcome Twitter traffic that complicates researchers’ attempts to explore and understand educators’ professional social media experiences. In this article, we define various kinds of spam that we have identified in our research on educators’ uses of Twitter. After providing an overview of the concept of spam, we evaluate the advantages and disadvantages of different approaches to addressing the presence of spam in educator-focused Twitter spaces. Then we suggest practical, holistic metrics that can be employed to help identify spam. Through secondary analyses of our past research, we describe the use of such metrics to identify and deal with spam in three specific cases. Finally, we discuss implications of spam and these suggested methods for teacher educators, instructional designers and educational technology researchers.
Tweet, and we shall find: Using digital methods to locate participants in educational hashtags
Although researchers have discovered a great deal about who uses Twitter for educational purposes, what they post about, when they post and why they participate, there has so far been little work to explore where participants in educational Twitter contexts are located. In this paper, we establish a methodological foundation that can support the exploration of geographical issues in educational Twitter research. We surveyed 46 participants in one educational Twitter hashtag, #michED, to determine where they lived; we then compared these responses to results from three digital methods for geolocating Twitter users (human coding, machine coding and GPS coding) to explore these methods’ affordances and constraints. Human coding of Twitter profiles allowed us to analyze more participants with higher levels of accuracy but also has disadvantages compared to other digital—and traditional—methods. We discuss the additional insights obtained through geolocating #michED participants as well as considerations for using geolocation and other digital methods in educational research.
An investigation of State Educational Twitter Hashtags (SETHs) as affinity spaces
Affinity spaces are digital or physical spaces in which participants interact with one another around content of shared interest and through a common portal (or platform). Among teachers, some of the largest affinity spaces may be those organized around hashtags on Twitter: These spaces are public, largely unmoderated, and thriving, yet very little is known about them, especially those based in geographical areas such as American states. This paper examines these potential affinity spaces by providing the first large-scale study of them in the form of an examination of 47 State Educational Twitter Hashtags (SETHs). Collecting over 550,000 tweets over 6 months, our analysis focused on who is participating in SETHs, how active participants are, and when participation occurred. We found support for two of Gee’s tenets of affinity spaces, in particular many interactions through a shared portal. Though the content of tweets were not the focus, this study’s findings lend support to efforts to identify which particular SETHs will be best suited to subsequent analysis of their content and what times subsequent analysis might most productively focus on. We discuss implications for how we conceive of teacher professional development and suggest directions for future research focused on the content of tweets associated with SETHs.
Affordances and constraints of analog games for ethics education: Dilemmas and dragons
Today’s students face a wide range of complex moral dilemmas, and games have the potential to represent these dilemmas, thereby supporting formal ethics education. The potential of digital games to contribute in this way is being increasingly recognized, but the author argues that those interested in the convergence of games, ethics, and education should more fully consider analog games (i.e., games without a digital component). This argument draws from a qualitative study that focused on the use of an analog roleplaying game in an undergraduate activity that explored ethical issues related to politics, society, and culture. The results of this study are examined through an educational technology lens, which suggests that games (like other educational resources) afford and constrain learning and teaching in certain ways. These results demonstrate that this game afforded and constrained ethics education in both ways similar to digital games and ways unique to analog games.